Interview with illustrator Victo Ngai (video)

Victo Ngai

Like Knows Like has a wonderful video profile/interview with Hong Kong born, New York based illustrator Victo Ngai. Her work to me feels like it’s on the cutting edge of contemporary illustration, as she crafts wonderfully surreal pieces that are filled with depth and nuance. We’ve been fans of her work since 2010, and it’s been incredible to see how she’s grown as an artist. She’s truly an inspiration, I hope you enjoy her story as much as I did.

January 20, 2014 / By

Stainless, a mesmerizing high speed video recording by Adam Magyar

Adam Magyar - Stainless

Adam Magyar filmed the platform at the Shinjiku station in Tokyo at 720p, 50fps, creating a long, moving portrait that’s totally mesmerizing. You move by groups and throngs of people, all frozen still, but the camera keeps moving on and on to more and more people. It’s an incredibly engrossing 11 minutes. I think it’d even be cool to show at a party.

January 15, 2014 / By

The Simpsons pay homage to anime director Hayao Miyazaki

The Simpons pay homage to Hayao Miyazaki

Incredibly, The Simpsons turned 25 in December (how has it been that long) and yet it still seems to find ways to prove itself relevant through it’s creative, referential segments. Recently The Simpsons paid homage to the great anime director Hayao Miyazake and the incredible films he’s made over the last 35 years. It’s only a minute and a half but the team has managed to pack in references from Spirited Away, Kiki’s Delivery Service, Totoro – you name it, it’s in there. My favorite reference though is the Kwik-E-Mart turning into Howl’s Moving Castle.

January 12, 2014 / By

“Display Centric World” – A horrifying vision of the future from Samsung

Display Centric World by Samsung

This new video from Samsung is literally one of the most ridiculous things I’ve ever seen. I wanted to post it because it’s a great example of blue sky thinking gone way too far. Titled “Display Centric World,” you’re invited to a reality where literally EVERYTHING is a display. It could be the window in your small town cafe, the cutting board you chop vegetables on, or even the closet doors where your dad can electronically walk in uninvited. EVERYTHING.

I’ll start out by saying that I like how the video is trying to focus on humans. Their concepts seem to want to connect us better to one another and to augment our day-to-day lives for the better. Hell, the tagline for the video is “Technology Begins with a Love for You”… barf. Unfortunately, they didn’t do a lot of thinking around why you’d need to have all these screens all over the place. Do you really need to see what the weather is outside on a piece of glass that let’s you see outside? Does your alarm clock need to fold in half? Do you need to play rainbow Jenga with a kid from another country?

It’s funny that the last portion of the video falls into the cliché of “boardroom presentations,” as if they’ll ever be a day without Powerpoint presentations. Watching their crazy car meeting, all I could imagine was the stress of having to design a presentation for a gigantic glass panel (Do I have large enough assets?!) which can then shift into six independent panels that display all new kinds of data (I’m still waiting on final copy!!). I’d quit instantly.

To me, products like those big ass “smart watches” fall into the same category as this: they may be great ideas in theory…but how are people actually benefitting from them?! Why do people actually need these products? It’s interesting to note that there are no “smart glasses” in their vision, a la Google Glass. Does Samsung not believe that Glass is a viable product for the future? Did they not want to seem like they were ripping Google? Or perhaps they’ve already started on their crappy version which will be on a shelf near you very soon?

This is product design masturbation, a bunch of needless ideas that make Samsung seem like they understand where technology is going without actually thinking about what the future really needs.

January 3, 2014 / By

Siri Bunford takes us behind-the-scenes of Stanley Kubrick’s ‘The Shining’ in this clever commercial

Siri Bunford takes us behind-the-scenes of Stanley Kubrick's 'The Shining' in this clever commercial

Siri Bunford created this amazing spot for Channel 4’s Stanley Kubrick Season, which gives a fictional, behind-the-scenes look at the production of The Shining. The commercial is done in one continuous gliding shot that explores the “back alleys” of the shoot, glimpsing many of the memorable characters and props from the film. The music and the pacing though still give off the creepy vibe of the film, which is what really makes this a true gem.

December 12, 2013 / By

Yule Log 2.0, a digital interpretation of the holiday classic

digital-yule-log-2

The yule log is traditionally a piece of hard wood that burns for hours on seasonal holidays like X-mas. But fireplaces seem like a far off dream for many of us renters, who prefer a monthly rent over a pricey monthly mortgage.

That’s where Yule Log 2.0, a digital version of the holiday routine. Curated by Daniel Savage and built by Wondersauce, the site features 66 different yule logs interpreted by all the best artists and designers out there. My personal favorites are by Greg Gunn, Erica Gorochow, and Chris Lohouse. Turn the heat up and throw this on the TV!

Yule Log 2.0, a digital interpretation of the holiday classic

Yule Log 2.0, a digital interpretation of the holiday classic

Yule Log 2.0, a digital interpretation of the holiday classic

December 9, 2013 / By

A video game inspired short on the history of the Barbican, a microcosm of London

A video game inpired short on the history of the Barbican, a microcosm of London

Being born, raised and still currently residing in California, I can’t say that I’m familiar with the history of The Barbican, the storied area of London, England. To be specific, a barbican is simply a gate or outpost used to defend a city, but THE Barbican has a rich history which is masterfully told through this short video by Persistent Peril.

Working together with The Barbican, PP were able to give the short a video game aesthetic, depicting the history of the Barbican area using color to show the passing of time and the development of man made structures. Honestly, they do such a great job with the pacing, sound effects, and overall look and feel that you become engrossed in the history of the place, even if you know nothing about it.

November 7, 2013 / By

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