It’s that time of year when Tokyo based game culture shop METEOR hosts their annual My Famiscase Exhibition, an art show unlike any other, featuring custom Nintendo Entertainment System cartridge designs. Entrants not only design original artwork, but also the creative concept behind the imagined video game. This year’s show marks the exhibitions 10th year and features talent from across the globe. It’s an interesting mishmash of video game culture and design with a unique twist on the traditional gallery experience.
Last week Bobby covered Firewatch, an upcoming indie game backed by a ‘holy trinity’ of game development. It’s sure-to-be-gorgeous-design reminded me of another beautiful up & coming game that I’ve had on my radar: Hyper Light Drifter. Video games are a huge passion of mine, and I’m not quick to gush over a title (especially one that I haven’t had the opportunity to play). Yet, here I am, gushing. In a world of increasingly creative and imaginative indie games, Heart Machine’s Hyper Light Drifter already stands out as one of the shining pillars of gameplay, art direction, and design.
“Who hasn’t dreamt, at some point, of filling a pool full of jello and swimming in it?” the description for the game The Floor Is Jelly asks. While I’ve never had that thought, it does seem interesting: what if the world was made out of a more malleable or differently consistent material, something that was softer or bouncier or slippery or some other property? The Floor Is Jelly is a game that plays with this idea providing an entire mini-universe for you to jump around and explore as you solve various puzzles.
You’ve played Portal, right? It’s a unique gaming experience that revolves around figuring puzzles using teleportation between two spots. How many times have you wished that existed in real life? A lot!
Nothing has come close to the game conceptually. There isn’t quite a way to knock off the game because you would literally be making the same game. Is there a way to play with the Portal concept but make something new? Yes, there is—and of course the people who figured this out were persons in Carnegie Mellon University’s Entertainment Technology Center.
Paul Rand is famous for saying, “Don’t try to be original; just try to be good.” This quote came to mind when I saw the trailer for ustwo’s newest game, Monument Valley. You may have heard of ustwo before, they made Whale Trail and Blip Blup, two of the best iOS games I’ve ever played, each very different in their style. Now with Monument Valley they’re making an Escher-esque game that requires you to navigate impossible architecture.
The creative minds behind Cinefix have taken Kubrick’s classic The Shining and turned it into a rather faithful 8-bit video game. What really sells the game for me is the music, which is both true to old Nintendo games and the vibe of the film. I’d totally play this.
I know all of you guys are playing Grand Theft Auto V and have been absolutely loving it. One of the things that we are obsessed with is that it takes place in fictional city Los Santos, a city not-so-loosely based on Los Angeles and related Southern California cities. Of course we couldn’t help but point out that a ton of places in the game are all real and amazingly represented in the game. Thus, we did a little Los Angeles, I’m Yours post to point out a few landmarks and funny places that you should know about in the game. If anything, use the post as a Los Santos tour of Los Angeles.
You can see our full list of faux-cations by clicking here.
Puzzle games, for me, always seem to be on the forefront of game design. Like Bobby wrote a couple of weeks ago, sometimes game design can feel turgid, rote, and, frankly, uninspired. So many stories lack, emotional depth or attempt to put a real feeling inside you. I mean how many different times do I need to run around with a gun or hack and slash through a dungeon to get loot or save a princess?
Brothers: A Tale of Two Sons feels different right off the bat. This new release on Xbox and PS3 is about two brothers looking for a lifesaving ingredient in a beautiful fairy tale world. Josef Fares, a Swedish film director, linked with Starbreeze Studios to give the game a cinematic sweep.