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	<title>The Fox Is Black &#187; Games</title>
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	<link>http://thefoxisblack.com</link>
	<description>Eat. Drink. Design.</description>
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		<title>Where&#8217;s The Pixel?</title>
		<link>http://thefoxisblack.com/2012/02/01/wheres-the-pixel/</link>
		<comments>http://thefoxisblack.com/2012/02/01/wheres-the-pixel/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 17:00:45 +0000</pubDate>
		<dc:creator>Bobby Solomon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=36800</guid>
		<description><![CDATA[I came across this silly game called Where&#8217;s The Pixel? this morning after Pieter from Today and Tomorrow tweeted about it so I thought I&#8217;d share it. As the title suggests, you simply have to find the one black pixel on your screen. Sounds easy, but it&#8217;s actually harder than you&#8217;d think. I was playing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//wheres-the-pixel.jpg"><img src="http://thefoxisblack.com/blogimages//wheres-the-pixel.jpg" alt="Where&#039;s The Pixel?" title="Where&#039;s The Pixel?" width="576" height="576" class="aligncenter size-full wp-image-36801" /></a></p>
<p>I came across this silly game called <a href="http://wheresthepixel.com/" title="Where's The Pixel?">Where&#8217;s The Pixel?</a> this morning after Pieter from Today and Tomorrow <a href="https://twitter.com/#!/TodayTomorrow/status/164656225848537088">tweeted about it</a> so I thought I&#8217;d share it. As the title suggests, you simply have to find the one black pixel on your screen. Sounds easy, but it&#8217;s actually harder than you&#8217;d think. I was playing it on my MacBook and lord knows how dusty the screen can get. I figure some of you can play this game against your co-workers to see who has the best visual prowess.</p>
<p>Bobby</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Skyrim environments turned into tiny planets</title>
		<link>http://thefoxisblack.com/2011/12/01/skyrim-environments-turned-into-tiny-planets/</link>
		<comments>http://thefoxisblack.com/2011/12/01/skyrim-environments-turned-into-tiny-planets/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 16:35:53 +0000</pubDate>
		<dc:creator>Bobby Solomon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=34412</guid>
		<description><![CDATA[Speaking of Skyrim, after I read Alec&#8217;s post I did some browsing around Flickr to see if I could find some fun fan art to attach to his post. I didn&#8217;t really find much, but I did really like these shots of the Skyrim world turned into tiny planets, created by Luca Biada. It&#8217;s amazing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//skyrim-tiny-planet-1.jpg"><img src="http://thefoxisblack.com/blogimages//skyrim-tiny-planet-1-576x729.jpg" alt="Skyrim environments turned into tiny planets" title="Skyrim environments turned into tiny planets" width="576" height="729" class="aligncenter size-large wp-image-34420" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//skyrim-tiny-planet-2.jpg"><img src="http://thefoxisblack.com/blogimages//skyrim-tiny-planet-2-576x441.jpg" alt="Skyrim environments turned into tiny planets" title="Skyrim environments turned into tiny planets" width="576" height="441" class="aligncenter size-large wp-image-34421" /></a></p>
<p>Speaking of Skyrim, after I read Alec&#8217;s post I did some browsing around Flickr to see if I could find some fun fan art to attach to his post. I didn&#8217;t really find much, but I did really like these shots of the Skyrim world turned into tiny planets, created by <a href="http://www.flickr.com/photos/pedroscreamerovsky/" title="Luca Biada">Luca Biada</a>. It&#8217;s amazing how much character and detail go into the worlds of video games these days. Are there people out there who are considered to be the best landscape designers in video games? What a rad title that would be.</p>
<p>Bobby</p>
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		<title>Day 20 in Skyrim &#8211; Where are you?</title>
		<link>http://thefoxisblack.com/2011/12/01/day-20-in-skyrim-where-are-you/</link>
		<comments>http://thefoxisblack.com/2011/12/01/day-20-in-skyrim-where-are-you/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 15:37:54 +0000</pubDate>
		<dc:creator>Alec Rojas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=34302</guid>
		<description><![CDATA[Maybe I&#8217;m just afraid. I see the major cities marked in detail on my map. The road looks far, the journey treacherous, and dragons are prowling the skies, looking for me. They&#8217;ve done it before and it wasn&#8217;t pretty. It is my twentieth day in Skyrim and I am too afraid to leave the first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/2011/12/01/day-20-in-skyrim-where-are-you/void0/" rel="attachment wp-att-34393"><img src="http://thefoxisblack.com/blogimages//void0-576x324.jpg" alt="" title="skyrim - breezehome" width="576" height="324" class="alignnone size-large wp-image-34393" /></a></p>
<p><iframe width="576" height="323" src="http://www.youtube.com/embed/PjqsYzBrP-M" frameborder="0" allowfullscreen></iframe></p>
<p>Maybe I&#8217;m just afraid. </p>
<p>I see the major cities marked in detail on my map. The road looks far, the journey treacherous, and dragons are prowling the skies, looking for me. They&#8217;ve done it before and it wasn&#8217;t pretty. It is my twentieth day in <a href="http://www.elderscrolls.com/skyrim/">Skyrim </a>and I am too afraid to leave the first city in the game. So I sit at home and cook.</p>
<p>Skyrim is a massive game. <a href="http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/">It sold 3.4 million copies in two days</a> and has been met with universal acclaim. It has also made people consider the use of catheters, fake mono, burning their vacation time, re-arranging their weddings or dropping off the face of the planet. The beauty of the Elder Scrolls series has always been the dawning in your psyche of the games parameters. Initially the game looks very restrictive &#8211; follow the quests, don&#8217;t kill people in town unless you want to go to jail. But in Skyrim, the &#8220;rules&#8221; of the game slowly break before your eyes. It&#8217;s not about what you can do, but what you can&#8217;t.</p>
<p>I spend the rest of the day reading books in my new house and playing with alchemy lab. I end up learning several new potion recipes and sell them at a high price in order to buy a new couch for my living room. I debate whether I should figure out how to marry Lydia, my shieldbearing companion in crime. I think I need a drink (that&#8217;s too much thinking for me) and I wander over to the The Bannered Mare. A strange man challenges me to a drinking competition. No drink is off limits to me so I take this guy up on the offer. I match him until I pass out. </p>
<p>And I awaken in a Temple on the opposite side of the continent. Clothes are everywhere and the place is a mess. I guess all it took was a few drinks to leave town. What did I do last night?</p>
<p>Got any other good stories in Skyrim?</p>
<p>Alec</p>
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		<slash:comments>4</slash:comments>
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		<title>&#8216;Bioshock Infinite&#8217; Preview (Video)</title>
		<link>http://thefoxisblack.com/2011/09/22/bioshock-infinite-preview/</link>
		<comments>http://thefoxisblack.com/2011/09/22/bioshock-infinite-preview/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 17:13:53 +0000</pubDate>
		<dc:creator>KYLE FITZPATRICK</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=30682</guid>
		<description><![CDATA[For many video game enthusiasts, the BioShock series is a grouping of games handcrafted by the gods of video games for us mortals to play when they allow us to. The series has two games so far&#8211;BioShock and BioShock 2&#8211;with a new one which will be released next year: BioShock Infinite. Details on the new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//BSI11.jpg"><img src="http://thefoxisblack.com/blogimages//BSI11-576x360.jpg" alt="BioShock Infinite" title="BioShock Infinite" width="576" height="360" class="aligncenter size-large wp-image-30692" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//BSI21.jpg"><img src="http://thefoxisblack.com/blogimages//BSI21-576x360.jpg" alt="BioShock Infinite" title="BioShock Infinite" width="576" height="360" class="aligncenter size-large wp-image-30693" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//BSI31.jpg"><img src="http://thefoxisblack.com/blogimages//BSI31-576x360.jpg" alt="BioShock Infinite" title="BioShock Infinite" width="576" height="360" class="aligncenter size-large wp-image-30694" /></a></p>
<p><iframe width="576" height="323" src="http://www.youtube.com/embed/kEBwKO4RFOU" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="576" height="323" src="http://www.youtube.com/embed/Y_DSfjAdhlU" frameborder="0" allowfullscreen></iframe></p>
<p>For many video game enthusiasts, the <a href="http://en.wikipedia.org/wiki/BioShock_(series)">BioShock</a> series is a grouping of games handcrafted by the gods of video games for us mortals to play when they allow us to. The series has two games so far&#8211;<a href="http://en.wikipedia.org/wiki/BioShock">BioShock</a> and <a href="http://en.wikipedia.org/wiki/BioShock_2">BioShock 2</a>&#8211;with a new one which will be released next year: <a href="http://www.bioshockinfinite.com/">BioShock Infinite</a>.</p>
<p>Details on the new game were kept under wraps for some time, but are now out in the open: the new game does not take place underwater as the first two but in the air, in Columbia, during the year 1912. You play Brooker DeWitt, a former government agent, who is searching to find a woman named Elizabeth, who he feels is at the center of a civil war. Unfortunately for them both, she is being pursued by a former captive/robotic monster called Songbird. Sounds a little confusing, yes, which I am sure is the point until you actually play it.</p>
<p>The video above is a fifteen minute gameplay demo that debuted at this year&#8217;s E3, where it <a href="http://www.gamasutra.com/view/news/35496/BioShock_Infinite_Leads_E3_Game_Critics_Awards_Winners.php">swept the conference&#8217;s awards</a>. The video takes place in the middle of the game where Brooker and Elizabeth are perusing this air city, occasionally stalked by Songbird and others, but also using <a href="http://www.bioshockinfinite.com/videos/25161">tears</a>, items that alter space and time. As you can see in one of the photos, there is a &#8220;Revenge Of The Jedi&#8221; marquee which is when Elizabeth opens a tear to the early eighties (yes, that is Tears for Fears you hear in the clip).</p>
<p>As you can tell, this new entry in the series is a total departure and looks nothing like the other entries in the series. Watching the above clip it seems very, very confusing how to play this game as it looks like a movie. If you still want more on the game, the Bioshock Infinite site has <a href="http://www.bioshockinfinite.com/videos">much more fun videos</a> and IGN released <a href="http://www.youtube.com/watch?v=Y_DSfjAdhlU">the first ten minutes of the game</a> last year, furthering that this game is just a movie you click buttons through.</p>
<p>KYLE</p>
]]></content:encoded>
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		<title>The Stanley Parable</title>
		<link>http://thefoxisblack.com/2011/08/25/the-stanley-parable/</link>
		<comments>http://thefoxisblack.com/2011/08/25/the-stanley-parable/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 15:30:35 +0000</pubDate>
		<dc:creator>Alec Rojas</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=28745</guid>
		<description><![CDATA[Storytelling has always been a fascination of mine. It seems to permeate almost every article I write. The storyteller is dependent on diction and dialog to make the tale come to life for the listener and reader. Legends and tall tales from oral histories eventually were written into tomes, venerated for their information and their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/2011/08/25/the-stanley-parable/thestanleyparable/" rel="attachment wp-att-28746"><img src="http://thefoxisblack.com/blogimages//thestanleyparable-576x446.jpg" alt="" title="thestanleyparable" width="576" height="446" class="alignnone size-large wp-image-28746" /></a></p>
<p><a href="http://thefoxisblack.com/2011/08/25/the-stanley-parable/2011-08-08_00005/" rel="attachment wp-att-28755"><img src="http://thefoxisblack.com/blogimages//2011-08-08_00005-576x324.jpg" alt="" title="Death of stanley" width="576" height="324" class="alignnone size-large wp-image-28755" /></a></p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/OIppRUoe70E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/g87fXT7Wcjs?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>Storytelling has always been a fascination of mine. It seems to permeate almost every article I write. The storyteller is dependent on diction and dialog to make the tale come to life for the listener and reader. Legends and tall tales from oral histories eventually were written into tomes, venerated for their information and their sacredness. Commercial publishing came next, then the movies, television, and now the multiple forms of interactive media. After years of innovation and tempered expectations, we have outgrown paper.</p>
<p>In many ways, the past forty years of the digital era mirror the evolution of storytelling: it&#8217;s all about user interfaces. So to some extent, <a href="http://www.moddb.com/mods/the-stanley-parable">the Stanley Parable</a> is best experienced without any introduction. Except, maybe, the trailer above. Don&#8217;t watch the second video unless you want to experience the game with a blank slate. The second video is just one of the seven possible outcomes. The game can be downloaded for both mac and PC in the above link for free. It&#8217;s worth the download just for the existential sky dive the game will put in your mind. This is a video game without a weapon. Your biggest enemy is the narrator. Victory is impossible. The decisions are simple. You can do whatever you want&#8230; or can you?</p>
<p>Created in Los Angeles by 22 year old Davey Wreden, the game attacks traditional conceptions of storytelling. For example, a novel may have thousands of choices that characters make. But in most cases, the story comes down to one decision to turn the tale. <strong>The Stanley Parable</strong> grants several choices but tons of decisions. It touches on that gap between free will and determinism. Or, possibly more confusing, examines what in life is predestined against that which exists in the temporal indefiniteness of right now. There is a beginning and an end for sure&#8230; but what happens in the middle?</p>
<p>It&#8217;s sad, I know. All stories must come to an end. But you can get something out of this one.</p>
<p>Alec</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>&#8216;From Dust&#8217;, A Creation Game Unlike Any Other</title>
		<link>http://thefoxisblack.com/2011/08/12/from-dust-a-creation-game-unlike-any-other/</link>
		<comments>http://thefoxisblack.com/2011/08/12/from-dust-a-creation-game-unlike-any-other/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 17:00:09 +0000</pubDate>
		<dc:creator>Bobby Solomon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=27839</guid>
		<description><![CDATA[We&#8217;ve featured a few video games this week (Insanely Twisted Shadow Planet and One Chance), so I thought I&#8217;d throw my own recent gaming experience into the fray. Last week I played a game called From Dust, which is a game unlike any other I&#8217;ve ever played. You play as The Breath, a god-like force [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//from-dust-1.jpg"><img src="http://thefoxisblack.com/blogimages//from-dust-1-576x324.jpg" alt="From Dust" title="From Dust" width="576" height="324" class="aligncenter size-large wp-image-28221" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//from-dust-2.jpg"><img src="http://thefoxisblack.com/blogimages//from-dust-2-576x324.jpg" alt="From Dust" title="From Dust" width="576" height="324" class="aligncenter size-large wp-image-28222" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//from-dust-3.jpg"><img src="http://thefoxisblack.com/blogimages//from-dust-3-576x230.jpg" alt="From Dust" title="From Dust" width="576" height="230" class="aligncenter size-large wp-image-28225" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//from-dust-4.jpg"><img src="http://thefoxisblack.com/blogimages//from-dust-4-576x239.jpg" alt="From Dust" title="From Dust" width="576" height="239" class="aligncenter size-large wp-image-28226" /></a></p>
<p><iframe width="576" height="358" src="http://www.youtube.com/embed/gSOQGazo7Oo" frameborder="0" allowfullscreen></iframe></p>
<p>We&#8217;ve featured a few video games this week (<a href="http://thefoxisblack.com/2011/08/08/you-must-play-insanely-twisted-shadow-planet/">Insanely Twisted Shadow Planet</a> and <a href="http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/">One Chance</a>), so I thought I&#8217;d throw my own recent gaming experience into the fray. Last week I played a game called <a href="http://fromdustgame.com/" title="From Dust"><em>From Dust</em></a>, which is a game unlike any other I&#8217;ve ever played. You play as The Breath, a god-like force that attempts to help primordial man survive in a harsh world. Over time, the game gives you the ability to mold and shape the world, like moving huge swirling masses of sand or water, eventually giving you abilities to absorb lava or create earth from nothing. While you do this you must protect the people from natural disaster like tsunami, fire and volcanos.</p>
<p>What I loved about this game was the simplistic controls, you really use like two buttons for the whole thing, but the seriously complex game mechanics that are constantly working against you. For example, you may need to reach an idol to gain a new power, except the idol is mostly underwater, and tsunamis come every 4 minutes, and your materials are limited so you have to time your approach just right. Ultimately I beat the game in about a week, but it was some of the most fun I&#8217;ve had playing a game in a long time. It&#8217;s also immensely beautiful, as you can see from the screenshots and production art that was created. Oh yeah, remember I mentioned game mechanics, and how they work against you? Here&#8217;s what I mean:</p>
<blockquote><p>An essential aspect of From Dust is the environment simulation, which underlies the player&#8217;s interactions with the world. Developers intended that the world appear as a &#8216;living thing&#8217;, a dynamic and spontaneous entity, irrespective of the player&#8217;s actions upon it.[20] Chahi emphasised the difficulty of balancing this technical simulation with individual enjoyment, commenting that sometimes &#8216;it would take days to find the right value for gameplay that&#8217;s also aesthetically pleasing&#8217;.[20] Montpellier accommodated this dynamism through a system of rules, which govern the elements of the simulation: flowing water and moving soil result in the emergence of rivers.[20] Lakes at the base of a volcano accumulate sediment, which increases their viscosity, and similar rules govern volcanic eruptions, lava flow, and the spread of vegetation.[19][20] With each rule, the layers accumulate to the point at which the developers are able to create an entire landscape.</p></blockquote>
<p>If you&#8217;ve got X-Box Live you have to download this game from the Marketplace and give it a try. I&#8217;m hoping they expand the game and create some more content and levels for it. I&#8217;d absolutely drop another $10 or $20 to play more of this game, it&#8217;s absolutely worth it. You can also read about the development of the game <a href="http://en.wikipedia.org/wiki/From_Dust">over on the Wikipedia page</a>.</p>
<p>Bobby</p>
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		<title>One Chance. And a Therapy Couch.</title>
		<link>http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/</link>
		<comments>http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:36:10 +0000</pubDate>
		<dc:creator>Alec Rojas</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=28036</guid>
		<description><![CDATA[To continue where Kyle left off on the topic of great indie games (see Kyle&#8217;s review of Insanely Twisted Shadow Planet), I feel it&#8217;s about time I write about One Chance, one of my favorite games of the last year (you can find it here as well). With the current economic and political climate&#8230; well, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/screen-shot-2011-06-29-at-2-05/" rel="attachment wp-att-28038"><img src="http://thefoxisblack.com/blogimages//Screen-shot-2011-06-29-at-2.05.png" alt="" title="ohnos!one chance!" width="576" height="341" class="alignnone size-full wp-image-28038" /></a></p>
<p><a href="http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/one_chance/" rel="attachment wp-att-28039"><img src="http://thefoxisblack.com/blogimages//one_chance-576x246.gif" alt="" title="one_chance" width="576" height="341" class="alignnone size-large wp-image-28039" /></a></p>
<p><a href="http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/onechance/" rel="attachment wp-att-28044"><img src="http://thefoxisblack.com/blogimages//onechance.png" alt="" title="onechance" width="576" height="341" class="alignnone size-full wp-image-28044" /></a></p>
<p>To continue where Kyle left off on the topic of great indie games (see <a href="http://thefoxisblack.com/2011/08/08/you-must-play-insanely-twisted-shadow-planet/">Kyle&#8217;s review</a> of Insanely Twisted Shadow Planet), I feel it&#8217;s about time I write about <a href="http://www.awkwardsilence.co.uk/OneChance.html">One Chance</a>, one of my favorite games of the last year (you can find it <a href="http://www.newgrounds.com/portal/view/555181">here</a> as well). With the current economic and political climate&#8230; well, it seems to me that if you haven&#8217;t played this game, you should. Fast. Right now. What are you waiting for? It&#8217;ll take maybe fifteen minutes of your life.</p>
<p>Those 15 minutes, though, are both provoking and jarring. A strange combination of <a href="http://www.imdb.com/title/tt0067525/">The Omega Man</a> and <a href="http://www.imdb.com/title/tt1038988/">[rec]</a> (the incredibly frightening film that became the basis of Quarantine and other movies), <strong>One Chance</strong> pits you as John Pilgrim, a doctor who has created the cure for cancer. But in six days, every living cell on earth will be dead.</p>
<p>For thirty years, the world played games with a reset and a pause button. First games had two endings: You won or you lost. Now a days games across all platforms have became more &#8220;choose your own adventure&#8221;-y, with the decisions and choices you make deciding the final outcome. This game rejects all those concepts.  The decisions you make are final. You might not get an ending you want. You&#8217;ll never be able to play the game a different way. Or even play it again. And that&#8217;s ok. Your decisions, moral or ethical or simply selfish, are yours, and have repercussions in the outcome. There are many different endings to <strong>One Chance</strong>, but you will only see one. I remember every step of the game I played seven months ago and the ending I will never be able to change.</p>
<p>The limitations on graphics and control has led the designers to rely on portability and versatility. Instead of creating an ornate, fantastical adventure that leads to victory or death (and a reset button), <a href="http://www.awkwardsilence.co.uk/">Awkward Silence</a> relies on a haunting score, restraint, and pace. They fight through visual restraints to maximize story telling in a wholly new form. Much like certain poetic and musical structures (haiku, for example), the artist must do his or her best to maximize the form. Embrace it and reject it at the same time. Poetry may forever be in flux, but people will never stop writing in haiku. </p>
<p>This is resistance. It is a way to get back. But not sell out. </p>
<p>For more on <strong>One Chance</strong> and its pseudo-philosophical and psychological impact, <a href="http://robotgeek.co.uk/2011/06/13/back-and-forth/">Line Hollis wrote a great article</a> that can give you more to chew on. More articles are out there debating endings, purpose, cause&#8230; and make you need a therapist to sort it all out. Even he/she might not be qualified enough.</p>
<p>Until then, how did your game end?</p>
<p>Mine ended like this. </p>
<p><a href="http://thefoxisblack.com/2011/08/10/one-chance-and-a-therapy-couch/mylastchance/" rel="attachment wp-att-28054"><img src="http://thefoxisblack.com/blogimages//mylastchance.png" alt="" title="mylastchance" width="576" height="341" class="alignnone size-full wp-image-28054" /></a></p>
<p>Alec</p>
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		<title>You Must Play &#8216;Insanely Twisted Shadow Planet&#8217;</title>
		<link>http://thefoxisblack.com/2011/08/08/you-must-play-insanely-twisted-shadow-planet/</link>
		<comments>http://thefoxisblack.com/2011/08/08/you-must-play-insanely-twisted-shadow-planet/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 20:30:08 +0000</pubDate>
		<dc:creator>KYLE FITZPATRICK</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=27925</guid>
		<description><![CDATA[One of my favorite things about technology&#8217;s advancements is that so many things are &#8220;instant.&#8221; You can instantly watch movies, you can instantly download applications, you can instantly buy music, and you can instantly buy games. The days of going to the store to buy ways to entertain yourself at home are nearly extinct. Moreover, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//ITSP2.jpg"><img src="http://thefoxisblack.com/blogimages//ITSP2-576x324.jpg" alt="Insanely Twisted Shadow Planet" title="Insanely Twisted Shadow Planet" width="576" height="324" class="aligncenter size-large wp-image-27927" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//ITSP3.jpg"><img src="http://thefoxisblack.com/blogimages//ITSP3-576x305.jpg" alt="Insanely Twisted Shadow Planet" title="Insanely Twisted Shadow Planet" width="576" height="305" class="aligncenter size-large wp-image-27928" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//ITSP4.jpg"><img src="http://thefoxisblack.com/blogimages//ITSP4-576x317.jpg" alt="Insanely Twisted Shadow Planet" title="Insanely Twisted Shadow Planet" width="576" height="317" class="aligncenter size-large wp-image-27929" /></a></p>
<p><iframe width="576" height="317" src="http://www.youtube.com/embed/-9r6J0b-2BI" frameborder="0" allowfullscreen></iframe></p>
<p>One of my favorite things about technology&#8217;s advancements is that so many things are &#8220;instant.&#8221; You can instantly watch movies, you can instantly download applications, you can instantly buy music, and you can instantly buy games. The days of going to the store to buy ways to entertain yourself at home are nearly extinct. Moreover, with everything being so at your fingertips, people are really taking advantage of this and getting their passion projects produced for the small screen audience.</p>
<p>My favorite manifestation of this is in video games. A lot of crazy games come through the instant market and, while some are super silly, others are amazing. For Xbox 360, we&#8217;ve had the pop culture filled girl and gay guy geared <a href="http://mssplosionman.com/"><em>Ms. Splosion Ma</em>n</a> as well as <a href="http://en.wikipedia.org/wiki/SimEarth"><em>Sim Earth</em></a> meets <a href="http://en.wikipedia.org/wiki/Katamari_Damacy"><em>Katamari Damacy</em></a> meets <a href="http://en.wikipedia.org/wiki/The_gods_must_be_crazy"><em>The Gods Must Be Crazy</em></a> spawn <a href="http://ubi.com/US/Games/Info.aspx?pId=9683"><em>From Dust</em></a>. However, this weekend I discovered a newly released game that eclipsed every online only game I have every downloaded: <a href="http://www.gagneint.com/itsp/itsp_main.htm"><em>Insanely Twisted Shadow Planet</em></a>.</p>
<p>Seemingly the passion project of kid&#8217;s movie animator <a href="http://en.wikipedia.org/wiki/Michel_Gagn%C3%A9">Michel Gagné</a> and definitely inspired by previous Best Instant Game In My Opinion If You Asked Me Last Week titleholder <a href="http://thefoxisblack.com/2011/02/17/limbo/"><em>Limbo</em></a>, Insanely Twisted Shadow Planet is one of the most engaging and amazing games I have every played. The story of the game follows a little alien who mans his spaceship to delve into an alien planet that has infected his planet. There, he must figure out what is going on and defeat whatever evil force is afoot.</p>
<p>First off, it is stylistically beautiful. It has great, brooding orchestrated music playing over this elaborate sci-fi world that looks like <em>Limbo</em>-meets-<a href="http://www.amazon.com/dp/B0000BUSP9/ref=asc_df_B0000BUSP91657361?smid=ATVPDKIKX0DER&#038;tag=shopzilla_rev_418-20&#038;linkCode=asn&#038;creative=395093&#038;creativeASIN=B0000BUSP9">Scratch-Magic</a>. The game plays with darkness (dark reds, dark blues, dark greens, black) complimented with bright, high contrast colors, allowing for moments where this color palette is completely broken in nearly blinding white, light blues, and cool yellows. The game is a total visual treat as you traipse through this dark and&#8211;at points&#8211;scary planet.</p>
<p>Moreover, the game play is ridiculously fun and surprisingly challenging. It also retains a simplicity that other games nowadays do not have. While <em>Limbo</em> was understated and a beautiful Ouroboros, <em>Insanely Twisted Shadow Planet</em> challenges you through puzzles, fights, and even timed trials&#8230;and everything is done visually. Moments of confusion are not clarified via title cards but rather images that, basically, show an image and your ship exploding, obviously alluding to the item in the image is bad for you. Details like this make the game such a treat.</p>
<p>I downloaded this game this past Saturday at 6PM and played it until 3AM, where I had to stop at the final boss because I was so tired. The game is fairly quick, but only if you let it be. It lends itself well to replaying and has a lot of little hidden items you can find that really make you want to explore the entire map of the game. It also has a really, really, really challenging and somewhat frightening and stressful multiplayer game that involves your little spaceship toting a lantern across the evil planet while being pursued by a Cthulu look alike.</p>
<p>If you own an Xbox 360 and are looking for a game to play, do yourself a favor and download this game as soon as possible. You will not regret getting this fun, beautiful, and clever little game. And, if this is indication of Michel Gagné&#8217;s talents, I hope he sticks to creating and animating clever video for years to come.</p>
<p>KYLE</p>
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		<title>Terraria: Don&#8217;t Mess With Cthulu</title>
		<link>http://thefoxisblack.com/2011/06/27/terraria-dont-mess-with-cthulu/</link>
		<comments>http://thefoxisblack.com/2011/06/27/terraria-dont-mess-with-cthulu/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 14:00:41 +0000</pubDate>
		<dc:creator>Alec Rojas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=25597</guid>
		<description><![CDATA[In a world where DIY is more than just an ethos, the success of Terraria is both unprecedented and remarkable. With no press, no promotions team, and a team of four developers, Terraria has sold close to 500,000 copies in the past month, 50,000 of those on the first day. Their only press? Minecraft developer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//terraria-1.jpeg"><img src="http://thefoxisblack.com/blogimages//terraria-1-576x324.jpg" alt="Terraria: Don&#039;t Mess With Cthulu" title="Terraria: Don&#039;t Mess With Cthulu" width="576" height="324" class="aligncenter size-large wp-image-25696" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//terraria-2.png"><img src="http://thefoxisblack.com/blogimages//terraria-2-576x432.png" alt="Terraria: Don&#039;t Mess With Cthulu" title="Terraria: Don&#039;t Mess With Cthulu" width="576" height="432" class="aligncenter size-large wp-image-25697" /></a></p>
<p><a href="http://thefoxisblack.com/blogimages//terraria-3.png"><img src="http://thefoxisblack.com/blogimages//terraria-3-576x431.png" alt="Terraria: Don&#039;t Mess With Cthulu" title="Terraria: Don&#039;t Mess With Cthulu" width="576" height="431" class="aligncenter size-large wp-image-25698" /></a></p>
<p><iframe width="576" height="462" src="http://www.youtube.com/embed/UGo7iMUcxLc?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>In a world where DIY is more than just an ethos, the success of <a href="www.terraria.org">Terraria </a>is both unprecedented and remarkable. With no press, no promotions team, and a team of four developers, Terraria has sold close to 500,000 copies in the past month, 50,000 of those on the first day. Their only press? <a href="http://twitter.com/#!/notch/status/74555256826114048">Minecraft developer Notch </a>mentioned the game several times on Twitter. Since then, Terraria’s popularity has been skyrocketing day by day, becoming one of the great software hits of 2011.</p>
<p>Improperly characterized as a 2D Minecraft clone, Terraria has the dungeon style of Castlevania, Minecraft’s house building, and exploration of Metroid. Worlds are randomly generated with complex cave systems, underground lairs to explore and the characters resemble Final Fantasy 3 sprites. With no storyline and little instruction, you can start out building basic gear and a house. After mining and killing ridiculous monsters, you can build such awesome swag as jetpacks, lightsabers, and ray guns. Hours can be spent building the ultimate mansion. Days can be spent digging your way to Underworld and finding its untold treasures. And just when you think you are the king of your castle, Lovecraftian monsters (Eyes of Cthulu, to name one nightmarish horror) will invade you mercilessly until you beat back their invasion. And after that, it’s back to digging, exploring, and crafting your way to the top. </p>
<p>So grab a few friends and a pickaxe, Terraria can be purchased on <a href="store.steampowered.com/">Steam</a> for $10 USD. What are you waiting for?</p>
<p>Alec</p>
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		<title>Stacking for XBox 360 and Playstation 3</title>
		<link>http://thefoxisblack.com/2011/03/30/stacking-for-xbox-360-and-playstation-3/</link>
		<comments>http://thefoxisblack.com/2011/03/30/stacking-for-xbox-360-and-playstation-3/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 21:00:01 +0000</pubDate>
		<dc:creator>KYLE FITZPATRICK</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thefoxisblack.com/?p=19705</guid>
		<description><![CDATA[Stacking is a funny little game released this past February for XBox and Playstation&#8217;s live networks. I&#8217;ve delayed on posting it for the past month or so, as I played the game through and really examined it for gameplay and aesthetics. I was pleasantly surprised by all aspects of the game: it&#8217;s simple, it&#8217;s fun, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thefoxisblack.com/blogimages//Stacking1.jpg"><img src="http://thefoxisblack.com/blogimages//Stacking1-576x559.jpg" alt="Stacking Video Game for XBox and Playstation" title="Stacking Video Game for XBox and Playstation" width="576" height="559" class="aligncenter size-large wp-image-19706" /></a><br />
<br />
<a href="http://thefoxisblack.com/blogimages//Stacking3.jpg"><img src="http://thefoxisblack.com/blogimages//Stacking3-576x324.jpg" alt="Stacking Video Game for XBox and Playstation" title="Stacking Video Game for XBox and Playstation" width="576" height="324" class="aligncenter size-large wp-image-19708" /></a><br />
<br />
<a href="http://thefoxisblack.com/blogimages//Stacking2.jpg"><img src="http://thefoxisblack.com/blogimages//Stacking2-576x345.jpg" alt="Stacking Video Game for XBox and Playstation" title="Stacking Video Game for XBox and Playstation" width="576" height="345" class="aligncenter size-large wp-image-19707" /></a></p>
<p><a href="http://www.facebook.com/stackingvideogame"><i>Stacking</i></a> is a funny little game released this past February for XBox and Playstation&#8217;s live networks. I&#8217;ve delayed on posting it for the past month or so, as I played the game through and really examined it for gameplay and aesthetics. I was pleasantly surprised by all aspects of the game: it&#8217;s simple, it&#8217;s fun, and it&#8217;s more complex than you would imagine.</p>
<p>The game has two things going for it: the story and the style. The story follows the Blackmore family, a working class family during the <a href="http://en.wikipedia.org/wiki/Industrial_Revolution">Industrial Revolution</a>. The family (namely, the children) are kidnapped and enslaved to work in coal mines by the evil Baron, who is propagating a child labor scheme. However, little Charlie Blackmore&#8211;the smallest of the Blackmores&#8211;was untouched by the Baron due to his small size. Now, Charlie has to fight for his family!!</p>
<p>Good, right? I mean, it&#8217;s okay. The glory of the story is that it lends itself perfectly to the style of gameplay, which is what makes <i>Stacking</i> so genius: every character is a <a href="http://en.wikipedia.org/wiki/Matryoshka_doll">Matryoshka (&#8220;Russian Nesting&#8221;) doll</a>! Charlie, the smallest nesting doll, has to maneuver his way into bigger dolls to become the person and take on their talents, which are used to dupe others, open doors (literally and figuratively), and solve challenges. Each person (or doll?) has a unique talent, be it the ability to seduce men, punch people in the face, blast their obscene flatulence, or even cry loudly. All of these characters are used at one point or another to advance the game and, when you defeat the game, can be used to annoy the other characters (via the dolls &#8220;Hi-Jinks.&#8221; a character&#8217;s traits being used to engage or enrage other characters).</p>
<p><iframe title="YouTube video player" width="576" height="354" src="http://www.youtube.com/embed/d0JeFGCNy6M?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Aesthetically, <a href="http://www.doublefine.com/">Double Fine</a>&#8211;the production company behind the game&#8211;paid great attention to paint the world and story inside of a &#8220;silent movie&#8221; type of world. All of the story telling moments are done through old film reels with piano playing. All dialogue is written on cards, a la silent film. The only problem with this great motif is that it can sometimes take FOREVERRRRR to get through a storytelling moment. Regardless, it is a great device.</p>
<p>Furthermore, Double Fine did a great job of creating the world the characters live in. Because nesting dolls are only&#8211;I don&#8217;t know&#8211;five inches tall at their biggest, the world around them is composed out of repurposing common household items into proportional environmental decor. An example: a chandelier in the game is made of out illuminated pasta noodles. Little items like this proliferate the game, catching your eye whenever you enter a new room.</p>
<p><i>Stacking</i> is a fun game that I definitely implore you to check out if you have an XBox or Playstation. It&#8217;s fun, it&#8217;s quirky, and it&#8217;s definitely one of the best games&#8211;if not the best&#8211;of the first quarter of 2K11.</p>
<p>KYLE</p>
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