Collaborating with over 20 different animation studios worldwide, Universal Everything has created a living mural on one of the world’s most iconic buildings, the Sydney Opera House. You may have seen projection mapping similar to this but UE’s approach is quite different, instead using hand drawn cell animation techniques similar to those of early pioneers of animation Len Lye, Norman McLaren and Walt Disney.
The effect are transfixing and the work of the animators, folks like Drew Tyndell, Ori Toor, Masanobu Hiraoka, are phenomenal. The opera house is such an interesting canvas to work with and these artists have taken full advantage of the space. Watch the full piece below, and if you’re interested in learning more about the project, you should click here.
While this project isn’t exactly new it’s still extremely charming. The duo of Lyon&Lyon have dreamed up the Six Mile Pencil (or if the Ten KM pencil if you’re smart and your country uses the metric system) which is meant to highlight just how much use you can get out of it.
In a bid to create an honest low tech product, the six mile pencil was born from the idea of encouraging people to get back in touch with the almost redundant skill of using a pencil. The pencil displays how many miles of graphite you have used and how far your thoughts have travelled.
The pencils are packaged in a superb way, harkening back to the good old No. 2, but with a distinctly brighter palette that makes it feel fresh and contemporary. Simple and effective! You can purchase a pack of 4 in either style (which also comes with a snazzy notebook) by clicking here.
Really enjoying this new project about New York City commuting called Subway Syntax, an ongoing series by HunterGatherer that puts words to your underground feelings about the daily slog. I’ve never experienced the pains of commuting in the Big Apple but THE HG team has brought a light hearted perspective to the matter with their combination of wooden figures with animated faces. Check out the video below to get a taste and then view the full range of shorts so far by clicking here.
And if you want to learn more about Todd St. John, the brains behind HunterGatherer, you should read this interview he did with Pilgrim Surf Supply. It’s kind of a long read but he’s an incredibly interesting guy so you definitely won’t get bored.
London based design studio Sawdust, made up of Jonathan Quainton and Rob Gonzalez, are leading the way in type design and their new portfolio update proves it. Creating work for clients like Wired, IBM, Coca-Cola and more, their approach is more akin to art or illustration, beautifully communicating a bold message. I personally love the path they’re traveling because a lot of the pieces have a futuristic, somewhat alien feeling to them. I feel like I don’t see this style in editorial all that often and would love to see it pop up more frequently.
Following up to my post on Ugmonk and their all black collection is this perfect curation of stationary from the folks at Goodhood. Being a stereotypical designer means having the right assortment of black and white tools like pens, paperclips, notepads, scissors, etc. and this is pretty much the mother lode.
Shop the whole collection by clicking here.
My knowledge of motorcycles is extremely limited though my appreciation is great. Their design, like the design of any product, can be akin to a work of art if done by the right people with great skills. I’d place the Heinrich Maneuver from Dues Ex Machina into that category, a fully customized BMW R nineT which now has a refined, futuristic feeling to it. From an aesthetic standpoint I liked this point they included about the color of the bike.
Colour was critical for the tank. Craftsmanship that deserved to be showcased, and the gloss white livery is a winner, leaving enough exposed alloy to highlight the hands on approach.
It’s all about the details. You can read more about Deus’ customization, or even order this bad boy for yourself, by clicking here.
Attempting to capture the essence of a place, such as the city of San Francisco, must be a daunting challenge. What’s defines the city to you may not resonate with others. Character, one of the finest design firms in SF, has taken on such a challenge and succeeded with stunning results.
For this years San Francisco Design Week, the Bay Area’s largest design event, Character crafted a campaign called “Look Closer” which highlighted the idea that design is all around us, even if it’s not obvious. This message was exemplified by a four physical letters made from intricate frameworks fronted by mirrors.
Each letter was hand-fabricated and placed into an environment with a direct relation to the SF Design Community. Beacons of timeless design. Epicenters of commerce and innovation. Nature and places of preservation. The designs we make as designers reach far and wide as do their implications for the future.
While the large letters in their beautifully photographed surroundings may be the centerpiece the entire campaign is a treat. 99% of the time I’m not a fan of orange but that’s absolutely the perfect shade. The type is clean, legible, and confident and the whole endeavor feels exactly what you’d want a contemporary design week to feel like.
You can learn more about the campaign’s design by clicking here.
This morning my digital friend and talented designer Cory Schmitz posted some new work he collaborated on with Mackey Saturday, Nicolaus Taylor, & Jon Malkemus, a rebranded logo for Oculus. For those out of the loop, Oculus is a virtual reality headset manufacturer who’ve almost single-handedly pioneered the direct to consumer market. Paired with their recent acquisition by Facebook they’re preparing to change the way we think about VR.
With such an intrepid, cutting-edge company though you can’t have a logo like the one below. I mean, it’s fine, it’s an eye and you need your eyes to see VR, blah blah. But it’s too cliché and is lacking that feeling of “this is the future strap it on your head.”
On the other hand the new mark screams simple futurism. The oblong O is a perfect representation of not only the brand but a visually cues into the Oculus Rift hardware itself. In a world of iconic marks it’s amazing to me that I’ve never seen a mark like this before, or at the very least, there’s no other recognizable brand out there utilizing an O shape quite like this.
I believe this branding is pretty new as I haven’t been able to dig up much more information or find any additional photos. It will be interesting to see how the overall brand scheme comes together. Excellent work to start.