Austin-based band The Octopus Project‘s latest music video, ‘Whitby,’ is an excellent piece of stop motion animation, starring a bunch of dancing geometric shapes hanging out in a library, kitchen, and other ordinary locations. It was created, shot, and directed entirely by the band themselves, who also have a hand in a lot of the art involved in their packaging and live visuals.
Giving 110 animators freedom to do whatever they want in a single collaborative project could be a recipe for disaster. With Franchise, the latest release for animated type series Animography, the results are far from disastrous. Given the constraints of duration, dimensions, color, and and a single set of letterforms, the resulting animated typeface is a stunning combination of diverse styles and animation techniques.
The most basic way to anthropomorphize something is to stick googly eyes on it. Finnish director/animator Lucas Zanotto has brought this idea to nature photography in a delightful new series he’s calling Having a Face. These otherwise pastoral nature scenes become a silly exercise in characterization.
Brooklyn-based Photographer Bobby Doherty makes powerfully stylized images out of ordinary, familiar objects. His distinctive approach to photography creates images that are almost hyperreal: photos that look like paintings of photos. This makes sense as his studio photography work involves some level of digital manipulation and a tendency toward turning objects into patterns and textures through arrangement and composition.
There’s a wonderful graphic sensibility throughout these images that is rooted in bright, flat colors and an emphasis on the material, tactile quality of their subjects. Even his more casual-looking shots have a restrained and detached sense about them. He manages to make a pile of garbage look as engaging as an arrangement of donuts. I love the way his images bring beauty to the mundane. Check out more of his work here.
I wouldn’t have immediately guessed that Italian illustrator Giacomo Bagnara has a background in architecture. His bright and playful style, however, has a geometric and structural sensibility that suggests an awareness of pieces coming together to form a whole, and enough architectural references that it starts to make sense.
Creating loose, abstract, imperfect compositions can be a frustrating task that sometimes results in a piece that looks like it was produced by a toddler (no offense to toddlers; their work is frequently brilliant). Illustrator Alexander Purdy brings a level of refinement and seeming effortlessness to this loose brand of illustration that dips in and out of abstraction and imperfection to create beautifully hand-crafted images.
Exquisite Corpse games produce surprising, bizarre, and often interesting results, especially under loose but clear constraints. Cartoon Network’s new summer ID spot takes the writing and drawing game into the fully animated realm, commissioning 6 different animators to create 10-second chunks which were then stitched together seamlessly to create a vibrant onslaught of hand-drawn animation.
On the heels of his massive autobiographical undertaking of a show at the Skirball Cultural Center in Los Angeles, Gary Baseman came to New York for the launch of his contribution to The Guest, a series of figures created for high-end porcelain house Lladro, designed by artist Jaime Hayon. Following prior contributions to the series by Tim Biskup and Japanese studio Devilrobots, Baseman’s Guest figures arrived fashionably late.
French artist Vincent Junier‘s work occupies the fine line between whimsical and creepy, evoking a peculiar combination of preschool toys, voodoo, textbook clippings, and mutilated baby dolls. Junier creates collage, sculpture, and explores the area in between those distinct spaces with a multitude of abstract shapes and found objects that invite the viewer to make their own interpretation.