No text. No rules. No enemies. No multiplayer. No time limit. No expectations. No reward. Proteus isn’t your normal videogame.
A 16-bit, 90MB monolith made over the past year, Proteus puts a player on a randomly generated terrain which contains aural cues, so the soundtrack changes as you interact with the land, or, well, simply walk through it. There might be a way to win if you want to find it.