Not a Game, Not a Book – it’s Device 6

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Swedish app company Simogo knows how to take iOS gaming seriously. Their past releases like Year Walk and Beat Sneak Bandit took the casual arcade style of mobile gaming and wrapped it in a uniquely illustrated look. And while neither of these two games – nor the others before them – played the same way, they both were certainly iOS games.

Their latest app, though, is much more difficult to think of as a game. You could say that you play through it, yes. But you also read it, watch it, and listen to it. You’re better off saying Device 6 one experiences rather than plays.

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I like to think of it as an interactive form of those kinetic typography videos. Type is a large – if not the most important – aspect of the game. It’s narrative is read like a book; though the words change orientation and playfully morph like a Shel Silverstein poem. You’ll find yourself rotating your device from portrait, to landscape, upside-down, and back to landscape again as the two-dimensional landscape twists and turns like the narrative it tells.

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But what makes Device 6 great is it’s precisely designed aesthetic. It combines two pieces of an era: the 1960’s flair of Bond-like espionage thriller and Hitchcock-like psychological mystery. Every detail – from the Clifford typeface, small black-and-white video snippets, to the soundtrack – is a careful design choice in crafting this familiar, yet fictional world.

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What makes Simogo’s latest so great is that it provides something no other medium can. Movies are for watching, books are for reading, and games are for playing. But apps aren’t restricted to one type of use. Proving that precisely Device 6 is an experience in immersive, interactive design.

Pick it up here for $4.

October 21, 2013 / By