An intense look at the making of the visual effects of ‘Prometheus’

An intense look at the making of the visual effects of 'Prometheus'

As you could possibly tell from my recent review of Prometheus I’m mildly obsessed. After watching the film Kyle and I did so much research the next few days after seeing it, but I think we only get like 60% of the film. That’s a part of the excitement, in my opinion! This article from FX Guide doesn’t answer the questions to the plot, but it does give you the rundown of how the visual effects were created. Before you click the link, be warned that the article is filled with a ton of spoilers, so be sure to see the film before reading it.

In the history of modern visual effects films there is a small handful of universes worthy of religious veneration: the bed chamber in 2001, the hover cars of Blade Runner, the initial flyover from Star Wars and of course, the fallen broken ship of Ridley Scott’s Alien. This last hallowed and sacred site is known to all serious visual effects artists, but for a select few artists at companies like MPC, Weta Digital and Fuel, they got to rebuild and reimagine these ‘consecrated’ assets – the map room, the ship and of course the pilot’s chair from Alien. The film has erupted a blogosphere of arguments over the meaning or symbolism these objects have in a creationist tale of mankind, but virtually without question even the harshest critics of the film have applauded the stunning visual effects of Prometheus.

June 18, 2012 / By