Somewhere between architecture and biology is a computational niche carved out by Andrew Kudless and the design studio he founded, MATSYS. The sculpture above, Chrysalis (III), is a great example of the studio’s work: it’s obviously intricate and complicated in a way that looks almost messy- but doesn’t- because the assembly is executed with an exquisite precision.
To accomplish this level of precision, the studio uses a birage of softwares and digital tools. For Chrysalis (III), MATSYS used five different softwares to manipulate a digital version of the sculpture before the sculpture entered into reality on the bed of a lazer cutter. The description of the project says that the work “investigates the self-organization of barnacle-like cells across an underlying substrate surface.” I’m not exactly sure how this bridges architecture and biology beyond the software used to manipulate the form of the sculpture and the sculpture’s resemblance to some tissues, but the work is impressive just as an investigation into assembly.